hot_mess_express (
hot_mess_express) wrote2018-12-18 07:54 pm
ANGEL GAME 1: GROUP A
[You enter the tent to find yourself in what appears to be a conference room in the sky. The walls and ceiling consist of a glass dome, outside of which a raging thunderstorm can be seen. If you approach the wall, you’ll find the room seems to be floating. Down below is a forest, but it’s raining so hard that it’s impossible to make out any details.
The inside of the room has only a large, circular table. In the center is open space, and around the outer edge are high-backed chairs. In front of each chair is a paper with a copy of the rules -- when everyone sits, the game will begin.
In Group A is: ginger, thyme, & licorice.]
The inside of the room has only a large, circular table. In the center is open space, and around the outer edge are high-backed chairs. In front of each chair is a paper with a copy of the rules -- when everyone sits, the game will begin.
In Group A is: ginger, thyme, & licorice.]

ROUND ONE
The voice from before chimes in, as if from an intercom.]
A town under your protection has experienced a rash of brutal deaths. You have captured a creature near the site of one such attack. It lashes out when approached, but does not kill any of your men. It could be the culprit, or it could simply have wandered in by accident.
Regardless, it is a monster, not a human. What will you do with it?
DISCUSSION
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I'm a monster, not a human.
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Re: DISCUSSION
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But not every monster speaks your language. What then?
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But without evidence, it's hard to say something ought to be killed.
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Mm. Better to keep it and gather more information. Try to communicate with it.
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How is it caught? What kind of creature is it? An animal?
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Uh...we don't know that it's the one that hurt people, though, do we?
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We should just try to talk to it, I guess. Is that gonna like. Take up our whole decision?
DECISION
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We don't kill it. We try to communicate with it. If it's an animal, we move it, if it's a person we put it on trial.
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DECISION