hot_mess_express (
hot_mess_express) wrote2019-06-23 06:49 pm
ORIGIN EXPLORADORA: SESSION 3
[Once more, a light appears in the distance. Your message this time?
Heroes that follow the call will find themselves at a small but very fancy house. Once upon a time, tropical flowers grew up the sides, beautifying the stone walls. Now it's just overgrown.
But the front door is wide open.]
Are you learning anything? This is your last chance.
Heroes that follow the call will find themselves at a small but very fancy house. Once upon a time, tropical flowers grew up the sides, beautifying the stone walls. Now it's just overgrown.
But the front door is wide open.]

LIVING ROOM
All around this room, you'll find patches of a shimmering blue dust.
To the north, you can see the kitchen, separated only by a breakfast bar. To the east, you see the main hallway.]
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Also she's low-key hallucinating already so this is fun.] Well, this is charming.
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... that dust looks unsafe to touch but Elaine would probably touch it. ]
What exactly are we supposed to be doing here? Information gathering?
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[at least there is no water here, but she still stops to see what she can see over the breakfast bar before proceeding. Also has her stick from last time, to poke ahead of her.] .
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[ hello I am late. it's more of of a "pardon the intrusion" statement than actually trying to get anyone's attention, and she doesn't really wait before moving to look over one of those patches. are there any patterns to where these are placed...? ]
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[She begins with the kitchen because of course she does.]
KITCHEN
There is a big sink, with the water still apparently on. It's dripping slowly, single drops of thick black liquid.
On a counter is a mossy basket full of some sort of fliers.
You can return to the living room, or head east into the dining room.]
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he's not touching it though. ]
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inhaling very deeply to see what the ooze smells like.]
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???
If you rolled 5 or above, nothing happens.
If you rolled 2-4, you feel a strange sense of being grimey, like you're outside on a hit humid day and getting sticky. You suddenly feel oddly greedy and territorial. You may feel the urge to loot more, and to protect your things from other people, even if it means being mean.
If you rolled a 1, black ooze will begin to appear on your body like water condenses on a cold glass. You feel sticky and unpleasant, and angry -- this is your home, and others shouldn't be snooping. Other explorers will slowly start to look like invasive enemies, and you want both what you have, and what they have, as your own. Everything should be yours, and you're willing to lie, steal, or kill to get it.
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rolled a 3 because of course i did
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DINING ROOM
In here, there's a massive, solid wood table and matching chairs to seat up to 12. There's also a china cabinet, though the doors have been flung open and the contents smashed around the room, and many equally emptied floating shelves. There are a lot of plants in here, mostly hanging from a hole in the ceiling. But there are also organized piles of twigs and things scattered around the shelves.
There is an exit to the kitchen, and one to the hall.
You don't have long to take it in though. When you enter, you're greeting by a sudden cacophony of screaming... parrots? They're definitely parrot-like birds, the size of a macaw with glistening feathers in patterns of black and violet and red. But their eyes glow with dark malevolence, and their beaks and claws, oversized for the bird, are the pale white of bleached bone.
Also, their screams are a little too human even for parrots. And they're immediately divebombing you.
Roll 1d10.]
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I would have liked to go without being attacked by the wildlife again.
[5 on the dice] .
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rolled 5
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HALLWAY
You can move from here:
Northwest to the dining room.
North to the bathroom.
Northeast to the bedroom.
West to the living room.
Southwest to the study.
Southeast to the master bedroom.]
BEDROOM
There is a vanity with several drawers. The slim laptop on it suggests the owner had been doubling it as a desk. Unlike other laptops so far, this one is, rather than plugged into the wall, connected to some kind of round device.
The only exit is back to the hallway.]
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[He's going to avoid looking in drawers, but he is poking at the laptop!]
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BATHROOM
They're beautiful, and at the moment, still.]
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[goes to see if she can see anything else besides nature from the door]
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STUDY
The walls here are lined by bookshelves, and the floorspace is largely taken up by one big desk, on which lies a long-forgotten coffee mug. Oddly, there's no computer in here.]
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not quite literally, but. any and all liquid holding receptacles are to be treated with due suspicion at this point. if the desk has any drawers, they'll check them after that. ]
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MASTER BEDROOM
It was once masculine and elegant, with rich browns and reds and potted plants. Rather than a bed or chairs there are low cushions, big enough for someone with a deer's body.
But it's all overgrown, now, and not by plantlife. No -- in here, from every corner of the room, stretch threads of sticky blackness. Stains cover the walls, and on the bed cushion there resides a massive blob of ooze, pulsing and shuddering.
You hear a voice in your head... roll 1d10.]
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SESSION END
Maybe, if the messenger is proud of you, this time the building won't be destroyed?
Or... nope. There it goes. You hear the roar of wind, and the house is caught in a massive gale. It starts out fairly weak -- you have time to escape, if you move quickly. But then it'll pick up into a tornado, oddly targeted, tearing the house and everything in it apart. Should anyone remain when it does, they'll be destroyed with it.
Roll 1d10. Your results are:
If you rolled a 10, you escape unscathed with any loot you grabbed.
If you rolled 5-9, you escape unscathed, but have to drop any loot not easily carried, or which requires concentration on a spell to carry.
If you rolled 2-4, you escape with minor cuts and bruises from being pelted by debris.
If you rolled a 1, you fail to escape. Instead, caught by the whirlwind, you're tossed about, battered by the furniture and boards and whatnot as they're pulled from the house. The wind is systematically tearing things to pieces -- and soon, your own body goes with it, ripped to shreds in one instant. At least it's too fast to feel much.
You may move on to the after mingle.]