May. 31st, 2019

[ Finally, the war is over.

The nation has been ravaged, but you somehow managed to get out in one piece - not just that, but you have someone with you now.

The newly formed Kingdom is preoccupied with reviving this land, with the reparations in order to make this nation strong. As for yourself, you're preoccupied with just one thing - your daughter. ]

-

[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.

A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]

-

[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]

[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.

This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
[ Finally, the war is over.

The nation has been ravaged, but you somehow managed to get out in one piece - not just that, but you have someone with you now.

The newly formed Kingdom is preoccupied with reviving this land, with the reparations in order to make this nation strong. As for yourself, you're preoccupied with just one thing - your daughter. ]

-

[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.

A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]

-

[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]

[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.

This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
[ Finally, the war is over.

The nation has been ravaged, but you somehow managed to get out in one piece - not just that, but you have someone with you now.

The newly formed Kingdom is preoccupied with reviving this land, with the reparations in order to make this nation strong. As for yourself, you're preoccupied with just one thing - your daughter. ]

-

[ When you insert the key and open the door, you'll find inside the room looks small, cramped, just one living space without any doors—you can hear noises of the bustling life outside, as well as other people beyond the thin walls. the space bends on the walls, and a basket sits on the table in the center of this studio room with a blanket folded into it.

Inside, a baby stirs restlessly - you hope she goes back to sleep soon, and you play your flute in hopes of lulling her back to sleep. Unfortunately, a sharp knock sounds from the ceiling - the tenants upstairs don't like what you're doing. You take a more drastic measure, singing softly to your baby as you rock the basket back and forth and hope the tenants don't complain again. ]

-

[ Slowly, the scene changes, fading in and out with various silent scenes—the baby cries, and in turn, the upstairs tenants knock at your ceiling again; she finds her way to your flute, tooting happily though no noise comes out; a little toddler, she becomes attached to a stray cat; you decline her request, and she storms out to run away for a little while as you regret; she returns, covered in cat hair and ignores everything you say; then the wall becomes opaque. ]

[ In the corner of the room, a young girl the age of 10 crouches, looking away from you. she holds a cat in her arms, petting the creature constantly.

You wish you could have done better for your baby girl. But, this is what you love to do and maybe you'll get a gig that pays well enough that you two can move out of this shithole - hopefully. You tried your best to rear her, but with how infrequent you're in the house, working odd jobs in the day and performing at the pub at night, you're not sure anymore. You know she is capable of anything if she puts her mind to it - even becoming a princess - but you also know it's not easy to become a princess, and she's horribly equipped for any of that. Then again, if anything your little tyke is tough, and if anyone could be a rags-to-riches princess, it would be her. Thankfully, you've emergency savings - for her schooling, of course. You have a lot of regrets, but maybe it's not too late. ]

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