hot_mess_express (
hot_mess_express) wrote2019-05-31 03:51 pm
#TRIALS C: LICORICE
[ Finally, the war is over.
The nation has been ravaged, but you somehow managed to get out in one piece - not just that, but you have someone with you now.
The newly formed Kingdom is preoccupied with reviving this land, with the reparations in order to make this nation strong. As for yourself, you're preoccupied with just one thing - your daughter. ]
-
[ When you insert the key and open the door, you'll find inside the room looks small, cramped, just one living space without any doors—you can hear noises of the bustling life outside, as well as other people beyond the thin walls. the space bends on the walls, and a basket sits on the table in the center of this studio room with a blanket folded into it.
Inside, a baby stirs restlessly - you hope she goes back to sleep soon, and you play your flute in hopes of lulling her back to sleep. Unfortunately, a sharp knock sounds from the ceiling - the tenants upstairs don't like what you're doing. You take a more drastic measure, singing softly to your baby as you rock the basket back and forth and hope the tenants don't complain again. ]
-
[ Slowly, the scene changes, fading in and out with various silent scenes—the baby cries, and in turn, the upstairs tenants knock at your ceiling again; she finds her way to your flute, tooting happily though no noise comes out; a little toddler, she becomes attached to a stray cat; you decline her request, and she storms out to run away for a little while as you regret; she returns, covered in cat hair and ignores everything you say; then the wall becomes opaque. ]
[ In the corner of the room, a young girl the age of 10 crouches, looking away from you. she holds a cat in her arms, petting the creature constantly.
You wish you could have done better for your baby girl. But, this is what you love to do and maybe you'll get a gig that pays well enough that you two can move out of this shithole - hopefully. You tried your best to rear her, but with how infrequent you're in the house, working odd jobs in the day and performing at the pub at night, you're not sure anymore. You know she is capable of anything if she puts her mind to it - even becoming a princess - but you also know it's not easy to become a princess, and she's horribly equipped for any of that. Then again, if anything your little tyke is tough, and if anyone could be a rags-to-riches princess, it would be her. Thankfully, you've emergency savings - for her schooling, of course. You have a lot of regrets, but maybe it's not too late. ]
The nation has been ravaged, but you somehow managed to get out in one piece - not just that, but you have someone with you now.
The newly formed Kingdom is preoccupied with reviving this land, with the reparations in order to make this nation strong. As for yourself, you're preoccupied with just one thing - your daughter. ]
-
[ When you insert the key and open the door, you'll find inside the room looks small, cramped, just one living space without any doors—you can hear noises of the bustling life outside, as well as other people beyond the thin walls. the space bends on the walls, and a basket sits on the table in the center of this studio room with a blanket folded into it.
Inside, a baby stirs restlessly - you hope she goes back to sleep soon, and you play your flute in hopes of lulling her back to sleep. Unfortunately, a sharp knock sounds from the ceiling - the tenants upstairs don't like what you're doing. You take a more drastic measure, singing softly to your baby as you rock the basket back and forth and hope the tenants don't complain again. ]
-
[ Slowly, the scene changes, fading in and out with various silent scenes—the baby cries, and in turn, the upstairs tenants knock at your ceiling again; she finds her way to your flute, tooting happily though no noise comes out; a little toddler, she becomes attached to a stray cat; you decline her request, and she storms out to run away for a little while as you regret; she returns, covered in cat hair and ignores everything you say; then the wall becomes opaque. ]
[ In the corner of the room, a young girl the age of 10 crouches, looking away from you. she holds a cat in her arms, petting the creature constantly.
You wish you could have done better for your baby girl. But, this is what you love to do and maybe you'll get a gig that pays well enough that you two can move out of this shithole - hopefully. You tried your best to rear her, but with how infrequent you're in the house, working odd jobs in the day and performing at the pub at night, you're not sure anymore. You know she is capable of anything if she puts her mind to it - even becoming a princess - but you also know it's not easy to become a princess, and she's horribly equipped for any of that. Then again, if anything your little tyke is tough, and if anyone could be a rags-to-riches princess, it would be her. Thankfully, you've emergency savings - for her schooling, of course. You have a lot of regrets, but maybe it's not too late. ]

ROUND 0
Rebellious temperament.
-3 charm.
-3 intelligence.
+10 diligence.
Moral compass: Neutral.
ROUND 1 CLASSES
CURRENT STATS
-3 charm.
-3 intelligence.
+10 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
Re: DECISION
RESULTS
FREE TIME
Re: FREE TIME
Re: FREE TIME
Re: FREE TIME
Re: FREE TIME
DISCUSSION
Re: DISCUSSION
We should give her some free time, and at least slightly focus on one variety of lessons, I think.
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Hey, kiddo! You got any interests you'd like to lean into?
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ROUND 1 MORAL DILEMMA
1
What do you do?
DECISION
Re: DECISION
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DISCUSSION
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2
Also, now she's depressed and moping around in the house. Did she really care about the toy that much????
What do you do?
DECISION
Re: DECISION
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DISCUSSION
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ROUND 2 CLASSES
CURRENT STATS
+35 charm.
+42 intelligence.
+145 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
Re: DECISION
RESULTS + FREE TIME RESULTS
DISCUSSION
Re: DISCUSSION
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ROUND 2 MORAL DILEMMA
1
What do you do?
DECISION
Re: DECISION
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DISCUSSION
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2
What do you do?
DECISION
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DISCUSSION
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(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
ROUND 3 CLASSES
CURRENT STATS
+69 charm.
+82 intelligence.
+253 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
Re: DECISION
RESULTS
DISCUSSION
Re: DISCUSSION
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ROUND 3 MORAL DILEMMA
1
Discuss???
DECISION
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DISCUSSION
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END RESULTS
+93 charm.
+112 intelligence.
+381 diligence.
Moral compass: Neutral.
Azure gives a fistbump to everyone, before pounding her fist into her hand.
"By the time you get back, I'll be the boss of this entire city! No one's gonna do anything bad with me in charge!"
You may proceed to endgame.