hot_mess_express (
hot_mess_express) wrote2019-07-22 06:39 pm
The Fifteenth Trial: Jasmine
The weird castle/steampunk aesthetic continues in the room, but there’s a bit more of an almost… Prop, vibe to the room. Everything feels real, the stone and the wood are solid, but there’s a certain look like it was taken right out of a fifth grade play with princesses and dragons in the way the stone walls are built, and even the gothic iron window looks vaguely cartoonish.
The room is large, and at one end is a set of five tables, each with the names and colors of the other teams.
Directly in front of you on another table is a big scroll. A quill pen and ink pot sit next to it.
A vase of lycoris and moon lilies decorates the table. There are chairs and couches if you want to sit.
The room is large, and at one end is a set of five tables, each with the names and colors of the other teams.
Directly in front of you on another table is a big scroll. A quill pen and ink pot sit next to it.
A vase of lycoris and moon lilies decorates the table. There are chairs and couches if you want to sit.

Round 1
From the traits below, pick four that you believe your team as a whole exhibits the most strongly. You need only circle the words. Choosing more will do nothing, and the first four words circled will be the ones that are considered chosen. Attempting to cross out or underline a word will be the same as circling it.
Traits
Strong
Cunning
Charitable
Just
Noble
Chivalrous
Kind
Aggressive
Humble
Useless
Lazy
Perverse
Wise
Academic
Spiteful
Rowdy
Sadistic
Masochistic
Tired
Decision
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Discussion
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[oh boy this is bad. on many levels.]
Uh. Probably... I should come clean about my nature, if these "punishments" are severe enough...
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uh ]
I'll leave this up to you.
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Round 2
To send an object to a team, you must place it on the table for that team.
Objects
Decision
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a sugar bowl filled with salt - Licorice
a book on philosophy - Senna
rock'em sock'em robots - Clover
an unchecked to-do list - Thyme
Discussion
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looks at the prompt ]
... aw, shit.
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Hmm...
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...Oh fuck it's symbolism puzzle shit.
...Hi Breeze.
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Hi.
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an unchecked to-do list - "Lazy,"
a gold crown - "Noble?"
a steel sword - "Strong, courageous, or maybe rowdy."
a ball gag - ". . ."
a sugar bowl filled with salt - "Spiteful?"
a book on philosophy - "Academic or wise."
a pillow - "Tired."
rock'em sock'em robots - ". . . Useless?"
a medal - "No, maybe this is strong. . . ?" ]
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Round 3
Results
The object for that trait: A Pillow
The objects you were sent:
Conclusion
Whether or not you touch the meager offerings, you must OOCly decide on one to three body parts. Each chosen limb or organ (eg. eye, arm, lungs), slowly and painfully becomes clockwork; made of ceramic, metal and gears. Even if you pick inner organs, it will not kill you, but it will be excruciatingly painful and feel strange and alien once the transformation is done.
Clockwork cannot be healed naturally. It will function in place of any organ or limb. It will be stronger than the parts it replaces, but never feel quite right. If you are already a robot this process changes your inorganic parts into organic ones. In the case of becoming flesh, they will be more sensitive, but somewhat weaker by default.
1 to 3 IC days must pass before clockwork transformation can be healed magically or via the train’s facilities. You are not required to heal clockwork transformation.
Optionally you may additionally choose from one of the following status effects, the status effects last 1 to 3 IC days before resolving themselves.
Level 1 Status effects
Level 2 Status effects
And hey, while you’re being excruciatingly transformed, some soothing mood music.
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for
a total amnesiac!
so yeah panicking and scrambling to a corner of the room.]
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cool
everything is fine ]
Endgame