hot_mess_express (
hot_mess_express) wrote2019-07-22 06:39 pm
The Fifteenth Trial: Licorice
The weird castle/steampunk aesthetic continues in the room, but there’s a bit more of an almost… Prop, vibe to the room. Everything feels real, the stone and the wood are solid, but there’s a certain look like it was taken right out of a fifth grade play with princesses and dragons in the way the stone walls are built, and even the gothic iron window looks vaguely cartoonish.
The room is large, and at one end is a set of five tables, each with the names and colors of the other teams.
Directly in front of you on another table is a big scroll. A quill pen and ink pot sit next to it.
A vase of lycoris and moon lilies decorates the table. There are chairs and couches if you want to sit.
The room is large, and at one end is a set of five tables, each with the names and colors of the other teams.
Directly in front of you on another table is a big scroll. A quill pen and ink pot sit next to it.
A vase of lycoris and moon lilies decorates the table. There are chairs and couches if you want to sit.

Round 1
From the traits below, pick four that you believe your team as a whole exhibits the most strongly. You need only circle the words. Choosing more will do nothing, and the first four words circled will be the ones that are considered chosen. Attempting to cross out or underline a word will be the same as circling it.
Traits
Strong
Cunning
Charitable
Just
Noble
Chivalrous
Kind
Aggressive
Humble
Useless
Lazy
Perverse
Wise
Academic
Spiteful
Rowdy
Sadistic
Masochistic
Tired
Decision
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• Cunning
• Rowdy
• Perverse
Discussion
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I say we just make ourselves look good.
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Round 2
To send an object to a team, you must place it on the table for that team.
Objects
Decision
Re: Decision
Thyme - book on philosophy
Senna - steel sword
Jasmine - pillow
Clover - rock 'em sock 'em robots
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Round 3
Results
The object for that trait: A Steel Sword
The objects you were sent:
Conclusion
Invisible hands grab onto you, restricting your movement, holding you down as… something crawls up your body. You can’t quite see all of it, but it’s slimy, it’s got spikes, it resembles a dripping maggot with teeth--and it is burrowing into your skin. You feel it crawl in, make a nest for itself among your organs, making you its new host, and even as the point of entry seals, heals over, you can still feel it inside you.
A teammate, a friend, or I guess a random stranger must remove the parasite physically within 3 to 5 IC days, before it reproduces in your body and its young eat their way out of you. It cannot be removed with magic, it will live in you regardless of your biology, and it must be removed physically. It is not advised to attempt solo parasite removal.
As a special note, if actively RPing out the nitty gritty of bloody parasite removal is too much, feel free to handwave that part and just play out the aftermath trauma, the point is fun, so get as gross as you like or not. Do try to at least work out who removes your parasites so you both get to have that as fun CR.
In addition you may optionally choose at least one of the following status effects:
Level 1 Status effects
Level 2 Status effects
While you recover from all that parasite-y fun there’s a little mood music for you.
Interact
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Please hold, Crow is too busy screaming as something starts burrowing inside of him. ]
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Lucky is also doing a lot of screaming but once it's... settled... slightly... He's just going to curl up on the floor and groan.]
Someone's been making bad impressions...
Endgame