hot_mess_express (
hot_mess_express) wrote2019-11-30 09:21 pm
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Senna
You find yourselves in a much smaller chamber than the one you just left, though it's still in no way claustrophobic. Before you are two doors. The door to the right is inscribed with the image of an ornate silver key; the door to the left with two golden keys crossed over one another.
The door behind you … is gone. And is it just you, or is the sound of water just a little bit louder in here?
The door behind you … is gone. And is it just you, or is the sound of water just a little bit louder in here?
Re: Decision
[time for plan: see if I can get through this without self-inflicted poison. Pen picked up the vial and carefully climbed on the stone pillar. He carefully poured the liquid into one hand. Assuming nothing catastrophic happened, he threw the empty vial over his head, at the key bubble. If it hit, great. If it failed to hit (or didn't break the bubble, he brought his other hand to his mouth and drank.]
no subject
That's the sound of the vial hitting the bubble.
CLONK
That's the sound of the vial hitting the floor, completely unharmed. The bubble, too, is unharmed for now ...
Until he drinks. The potion tastes of cold and sharpness, but nothing seems to happen …
… For a few minutes, anyway. A sense of dread builds slowly, subtly, and at the edges of your senses you might begin to notice things — things you fear, figments of your nightmares. The hallucinations grow in intensity as time goes by, so that by the start of the fourth round, they're hyperrealistic. They're real, you know they're real; your worst nightmares have come to life.
The bubble holding the key shimmers and vanishes, leaving them to drop to the floor.